| struct frexp_result_vec2_f16 { |
| vector<float16_t, 2> fract; |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos : SV_Position; |
| vector<float16_t, 2> arg_0 = (float16_t(1.0h)).xx; |
| vector<float16_t, 2> v = arg_0; |
| vector<float16_t, 2> v_1 = (float16_t(0.0h)).xx; |
| vector<float16_t, 2> v_2 = frexp(v, v_1); |
| vector<float16_t, 2> v_3 = (vector<float16_t, 2>(sign(v)) * v_2); |
| frexp_result_vec2_f16 res = {v_3, int2(v_1)}; |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| VertexOutput v_4 = tint_symbol; |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_5 = vertex_main_inner(); |
| vertex_main_outputs v_6 = {v_5.pos}; |