commit | 9ebba367e8700baf6bd9b0e7a38cce1362b64f2f | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri May 20 08:21:00 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 20 08:21:00 2022 +0000 |
tree | 7270e841e90670632bc89eb907a1ee21daf7baff | |
parent | 0c5aaf483337b25474d8402749e2e2b0eda949c4 [diff] |
D3D12: Support feature chromium_experimental_dp4a Bug: tint:1497 Test: dawn_end2end_tests Change-Id: I57d5c06c15c0c366c7cc239426e5eee3a7237101 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90028 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.