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vec2_f32_in_mat2x2.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
void
func
(
device float2
*
const
pointer
)
{
*(
pointer
)
=
float2
(
0.0f
);
}
kernel
void
tint_symbol
(
device float2x2
*
tint_symbol_1
[[
buffer
(
0
)]])
{
func
(&((*(
tint_symbol_1
))[
1
]));
return
;
}