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vec4_f32.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
void
func
(
device float4
*
const
pointer
)
{
*(
pointer
)
=
float4
(
0.0f
);
}
kernel
void
tint_symbol
(
device float4
*
tint_symbol_1
[[
buffer
(
0
)]])
{
func
(
tint_symbol_1
);
return
;
}