void set_float3(inout float3 vec, int idx, float val) { | |
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; | |
} | |
struct OuterS { | |
uint a1[8]; | |
}; | |
cbuffer cbuffer_uniforms : register(b4, space1) { | |
uint4 uniforms[1]; | |
}; | |
uint f(uint i) { | |
return (i + 1u); | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
OuterS s1 = (OuterS)0; | |
float3 v = float3(0.0f, 0.0f, 0.0f); | |
set_float3(v, s1.a1[uniforms[0].x], 1.0f); | |
const uint tint_symbol = f(s1.a1[uniforms[0].x]); | |
set_float3(v, tint_symbol, 1.0f); | |
return; | |
} |