| #version 310 es |
| |
| struct Uniforms { |
| uint i; |
| uint pad; |
| uint pad_1; |
| uint pad_2; |
| }; |
| |
| struct OuterS { |
| uint a1[8]; |
| }; |
| |
| layout(binding = 4, std140) uniform uniforms_block_ubo { |
| Uniforms inner; |
| } uniforms; |
| |
| uint f(uint i) { |
| return (i + 1u); |
| } |
| |
| void tint_symbol() { |
| OuterS s1 = OuterS(uint[8](0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)); |
| vec3 v = vec3(0.0f, 0.0f, 0.0f); |
| v[s1.a1[uniforms.inner.i]] = 1.0f; |
| uint tint_symbol_1 = f(s1.a1[uniforms.inner.i]); |
| v[tint_symbol_1] = 1.0f; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(); |
| return; |
| } |