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9f2829f4718e3b7742aa6795df78491e20f7ffab
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test
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tint
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shader_io
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invariant.wgsl.expected.wgsl
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@vertex
fn main
()
->
@builtin
(
position
)
@invariant
vec4
<f32>
{
return
vec4
<f32>
();
}