| struct buf0 { |
| four : f32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : f32; |
| let x_27 : f32 = x_6.four; |
| a = (2.0 / (1.0 / x_27)); |
| let x_30 : f32 = a; |
| let x_32 : f32 = a; |
| if (((x_30 > 7.900000095) & (x_32 < 8.100000381))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |