| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| struct buf1 { |
| resolution : vec2<f32>, |
| } |
| |
| var<private> data : array<i32, 10u>; |
| |
| var<private> temp : array<i32, 10u>; |
| |
| @group(0) @binding(0) var<uniform> x_28 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_32 : buf1; |
| |
| fn merge_i1_i1_i1_(f : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) { |
| var k : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_256 : i32 = *(f); |
| k = x_256; |
| let x_257 : i32 = *(f); |
| i = x_257; |
| let x_258 : i32 = *(mid); |
| j = (x_258 + 1); |
| loop { |
| let x_264 : i32 = i; |
| let x_265 : i32 = *(mid); |
| let x_267 : i32 = j; |
| let x_268 : i32 = *(to); |
| if (((x_264 <= x_265) & (x_267 <= x_268))) { |
| } else { |
| break; |
| } |
| let x_272 : i32 = i; |
| let x_274 : i32 = data[x_272]; |
| let x_275 : i32 = j; |
| let x_277 : i32 = data[x_275]; |
| if ((x_274 < x_277)) { |
| let x_282 : i32 = k; |
| k = (x_282 + 1); |
| let x_284 : i32 = i; |
| i = (x_284 + 1); |
| let x_287 : i32 = data[x_284]; |
| temp[x_282] = x_287; |
| } else { |
| let x_289 : i32 = k; |
| k = (x_289 + 1); |
| let x_291 : i32 = j; |
| j = (x_291 + 1); |
| let x_294 : i32 = data[x_291]; |
| temp[x_289] = x_294; |
| } |
| } |
| loop { |
| if (!((256.0 < 1.0))) { |
| } else { |
| continue; |
| } |
| let x_301 : i32 = i; |
| let x_303 : i32 = i; |
| let x_304 : i32 = *(mid); |
| if (((x_301 < 10) & (x_303 <= x_304))) { |
| } else { |
| break; |
| } |
| let x_309 : i32 = k; |
| k = (x_309 + 1); |
| let x_311 : i32 = i; |
| i = (x_311 + 1); |
| let x_314 : i32 = data[x_311]; |
| temp[x_309] = x_314; |
| } |
| let x_316 : i32 = *(f); |
| i_1 = x_316; |
| loop { |
| let x_321 : i32 = i_1; |
| let x_322 : i32 = *(to); |
| if ((x_321 <= x_322)) { |
| } else { |
| break; |
| } |
| let x_325 : i32 = i_1; |
| let x_326 : i32 = i_1; |
| let x_328 : i32 = temp[x_326]; |
| data[x_325] = x_328; |
| |
| continuing { |
| let x_330 : i32 = i_1; |
| i_1 = (x_330 + 1); |
| } |
| } |
| return; |
| } |
| |
| fn mergeSort_() { |
| var low : i32; |
| var high : i32; |
| var m : i32; |
| var i_2 : i32; |
| var f_1 : i32; |
| var mid_1 : i32; |
| var to_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| low = 0; |
| high = 9; |
| m = 1; |
| loop { |
| let x_337 : i32 = m; |
| let x_338 : i32 = high; |
| if ((x_337 <= x_338)) { |
| } else { |
| break; |
| } |
| let x_341 : i32 = low; |
| i_2 = x_341; |
| loop { |
| let x_346 : i32 = i_2; |
| let x_347 : i32 = high; |
| if ((x_346 < x_347)) { |
| } else { |
| break; |
| } |
| let x_350 : i32 = i_2; |
| f_1 = x_350; |
| let x_351 : i32 = i_2; |
| let x_352 : i32 = m; |
| mid_1 = ((x_351 + x_352) - 1); |
| let x_355 : i32 = i_2; |
| let x_356 : i32 = m; |
| let x_360 : i32 = high; |
| to_1 = min(((x_355 + (2 * x_356)) - 1), x_360); |
| let x_362 : i32 = f_1; |
| param = x_362; |
| let x_363 : i32 = mid_1; |
| param_1 = x_363; |
| let x_364 : i32 = to_1; |
| param_2 = x_364; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); |
| |
| continuing { |
| let x_366 : i32 = m; |
| let x_368 : i32 = i_2; |
| i_2 = (x_368 + (2 * x_366)); |
| } |
| } |
| |
| continuing { |
| let x_370 : i32 = m; |
| m = (2 * x_370); |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i_3 : i32; |
| var j_1 : i32; |
| var grey : f32; |
| let x_89 : f32 = x_28.injectionSwitch.x; |
| i_3 = i32(x_89); |
| loop { |
| let x_95 : i32 = i_3; |
| switch(x_95) { |
| case 9: { |
| let x_125 : i32 = i_3; |
| data[x_125] = -5; |
| } |
| case 8: { |
| let x_123 : i32 = i_3; |
| data[x_123] = -4; |
| } |
| case 7: { |
| let x_121 : i32 = i_3; |
| data[x_121] = -3; |
| } |
| case 6: { |
| let x_119 : i32 = i_3; |
| data[x_119] = -2; |
| } |
| case 5: { |
| let x_117 : i32 = i_3; |
| data[x_117] = -1; |
| } |
| case 4: { |
| let x_115 : i32 = i_3; |
| data[x_115] = 0; |
| } |
| case 3: { |
| let x_113 : i32 = i_3; |
| data[x_113] = 1; |
| } |
| case 2: { |
| let x_111 : i32 = i_3; |
| data[x_111] = 2; |
| } |
| case 1: { |
| let x_109 : i32 = i_3; |
| data[x_109] = 3; |
| } |
| case 0: { |
| let x_107 : i32 = i_3; |
| data[x_107] = 4; |
| } |
| default: { |
| } |
| } |
| let x_127 : i32 = i_3; |
| i_3 = (x_127 + 1); |
| |
| continuing { |
| let x_129 : i32 = i_3; |
| if ((x_129 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_135 : i32 = j_1; |
| if ((x_135 < 10)) { |
| } else { |
| break; |
| } |
| let x_138 : i32 = j_1; |
| let x_139 : i32 = j_1; |
| let x_141 : i32 = data[x_139]; |
| temp[x_138] = x_141; |
| |
| continuing { |
| let x_143 : i32 = j_1; |
| j_1 = (x_143 + 1); |
| } |
| } |
| mergeSort_(); |
| let x_147 : f32 = gl_FragCoord.y; |
| if ((i32(x_147) < 30)) { |
| let x_154 : i32 = data[0]; |
| grey = (0.5 + (f32(x_154) / 10.0)); |
| } else { |
| let x_159 : f32 = gl_FragCoord.y; |
| if ((i32(x_159) < 60)) { |
| let x_166 : i32 = data[1]; |
| grey = (0.5 + (f32(x_166) / 10.0)); |
| } else { |
| let x_171 : f32 = gl_FragCoord.y; |
| if ((i32(x_171) < 90)) { |
| let x_178 : i32 = data[2]; |
| grey = (0.5 + (f32(x_178) / 10.0)); |
| } else { |
| let x_183 : f32 = gl_FragCoord.y; |
| if ((i32(x_183) < 120)) { |
| let x_190 : i32 = data[3]; |
| grey = (0.5 + (f32(x_190) / 10.0)); |
| } else { |
| let x_195 : f32 = gl_FragCoord.y; |
| if ((i32(x_195) < 150)) { |
| discard; |
| } else { |
| let x_202 : f32 = gl_FragCoord.y; |
| if ((i32(x_202) < 180)) { |
| let x_209 : i32 = data[5]; |
| grey = (0.5 + (f32(x_209) / 10.0)); |
| } else { |
| let x_214 : f32 = gl_FragCoord.y; |
| if ((i32(x_214) < 210)) { |
| let x_221 : i32 = data[6]; |
| grey = (0.5 + (f32(x_221) / 10.0)); |
| } else { |
| let x_226 : f32 = gl_FragCoord.y; |
| if ((i32(x_226) < 240)) { |
| let x_233 : i32 = data[7]; |
| grey = (0.5 + (f32(x_233) / 10.0)); |
| } else { |
| let x_238 : f32 = gl_FragCoord.y; |
| if ((i32(x_238) < 270)) { |
| let x_245 : i32 = data[8]; |
| grey = (0.5 + (f32(x_245) / 10.0)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| let x_249 : f32 = grey; |
| let x_250 : vec3<f32> = vec3<f32>(x_249, x_249, x_249); |
| x_GLF_color = vec4<f32>(x_250.x, x_250.y, x_250.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |