blob: 9f9ad52a46ec7f9015c6bf92901c11e6e34a506c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void saturate_cd2028() {
half2 res = saturate(half2(0.0h));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
saturate_cd2028();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
saturate_cd2028();
return;
}
kernel void compute_main() {
saturate_cd2028();
return;
}