| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| var GLF_dead5cols : i32; |
| var GLF_dead5rows : i32; |
| var GLF_dead5c : i32; |
| var GLF_dead5r : i32; |
| var msb10 : i32; |
| var donor_replacementGLF_dead5sums : array<f32, 9u>; |
| i = 0; |
| loop { |
| let x_45 : i32 = i; |
| let x_47 : f32 = x_6.injectionSwitch.x; |
| if ((x_45 >= i32(x_47))) { |
| break; |
| } |
| let x_53 : f32 = x_6.injectionSwitch.y; |
| if ((0.0 > x_53)) { |
| GLF_dead5cols = 2; |
| loop { |
| let x_61 : i32 = GLF_dead5cols; |
| if ((x_61 <= 4)) { |
| } else { |
| break; |
| } |
| GLF_dead5rows = 2; |
| loop { |
| let x_68 : i32 = GLF_dead5rows; |
| if ((x_68 <= 4)) { |
| } else { |
| break; |
| } |
| GLF_dead5c = 0; |
| loop { |
| let x_75 : i32 = GLF_dead5c; |
| let x_76 : i32 = GLF_dead5cols; |
| if ((x_75 < x_76)) { |
| } else { |
| break; |
| } |
| GLF_dead5r = 0; |
| loop { |
| let x_83 : i32 = GLF_dead5r; |
| let x_84 : i32 = GLF_dead5rows; |
| if ((x_83 < x_84)) { |
| } else { |
| break; |
| } |
| let x_87 : i32 = msb10; |
| switch(x_87) { |
| case 1, 8: { |
| let x_90 : i32 = msb10; |
| let x_92 : i32 = msb10; |
| let x_95 : i32 = msb10; |
| let x_96 : i32 = select(0, x_95, ((x_90 >= 0) & (x_92 < 9))); |
| let x_98 : f32 = donor_replacementGLF_dead5sums[x_96]; |
| donor_replacementGLF_dead5sums[x_96] = (x_98 + 1.0); |
| } |
| default: { |
| } |
| } |
| |
| continuing { |
| let x_101 : i32 = GLF_dead5r; |
| GLF_dead5r = (x_101 + 1); |
| } |
| } |
| |
| continuing { |
| let x_103 : i32 = GLF_dead5c; |
| GLF_dead5c = (x_103 + 1); |
| } |
| } |
| let x_105 : i32 = msb10; |
| msb10 = (x_105 + 1); |
| |
| continuing { |
| let x_107 : i32 = GLF_dead5rows; |
| GLF_dead5rows = (x_107 + 1); |
| } |
| } |
| |
| continuing { |
| let x_109 : i32 = GLF_dead5cols; |
| GLF_dead5cols = (x_109 + 1); |
| } |
| } |
| } |
| let x_111 : i32 = i; |
| i = (x_111 + 1); |
| |
| continuing { |
| let x_113 : i32 = i; |
| if ((x_113 < 200)) { |
| } else { |
| break; |
| } |
| } |
| } |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |