| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| two:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v:ptr<function, vec2<f32>, read_write> = var |
| %d:ptr<function, f32, read_write> = var |
| %6:ptr<uniform, i32, read> = access %x_6, 0u |
| %7:i32 = load %6 |
| %8:vec2<i32> = construct %7, 3i |
| %9:vec2<f32> = ldexp vec2<f32>(0.10000000149011611938f), %8 |
| %10:vec2<f32> = acos %9 |
| store %v, %10 |
| %11:vec2<f32> = load %v |
| %12:f32 = distance %11, vec2<f32>(1.15927994251251220703f, 0.64349997043609619141f) |
| store %d, %12 |
| %13:f32 = load %d |
| %14:bool = lt %13, 0.00999999977648258209f |
| if %14 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %16:void = call %main_1 |
| %17:vec4<f32> = load %x_GLF_color |
| %18:main_out = construct %17 |
| ret %18 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |