| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v0:ptr<function, vec2<f32>, read_write> = var |
| %v1:ptr<function, vec2<f32>, read_write> = var |
| %7:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_37:f32 = load %7 |
| %9:vec2<f32> = construct %x_37, 3.79999995231628417969f |
| store %v0, %9 |
| %x_39:vec2<f32> = load %v0 |
| %11:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_43:f32 = load %11 |
| %13:vec2<f32> = sub %x_39, vec2<f32>(1.0f) |
| %14:vec2<f32> = construct %x_43, %x_43 |
| %15:vec2<f32> = clamp %13, vec2<f32>(0.0f), %14 |
| store %v1, %15 |
| %x_47:vec2<f32> = load %v1 |
| %17:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_49:f32 = load %17 |
| %19:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_51:f32 = load %19 |
| %21:vec2<f32> = construct %x_49, %x_51 |
| %22:vec2<bool> = eq %x_47, %21 |
| %23:bool = all %22 |
| if %23 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %24:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_59:i32 = load %24 |
| %26:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_62:i32 = load %26 |
| %28:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_65:i32 = load %28 |
| %30:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_68:i32 = load %30 |
| %32:f32 = convert %x_59 |
| %33:f32 = convert %x_62 |
| %34:f32 = convert %x_65 |
| %35:f32 = convert %x_68 |
| %36:vec4<f32> = construct %32, %33, %34, %35 |
| store %x_GLF_color, %36 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %37:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_72:i32 = load %37 |
| %x_73:f32 = convert %x_72 |
| %40:vec4<f32> = construct %x_73, %x_73, %x_73, %x_73 |
| store %x_GLF_color, %40 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %42:void = call %main_1 |
| %43:vec4<f32> = load %x_GLF_color |
| %44:main_out = construct %43 |
| ret %44 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |