blob: 277a8e26353d8c8bbf90382ba54babaed6ced57d [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, f32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_31:i32 = load %6
%8:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_34:i32 = load %8
%10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_38:i32 = load %10
%12:f32 = convert %x_31
%13:f32 = convert %x_34
%14:vec2<f32> = construct %12, %13
%15:i32 = or %x_38, 1i
%16:f32 = access %14, %15
store %a, %16
%x_41:f32 = load %a
%18:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_43:f32 = load %18
%20:bool = eq %x_41, %x_43
if %20 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%x_48:f32 = load %a
%22:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_50:i32 = load %22
%24:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_53:i32 = load %24
%x_55:f32 = load %a
%27:f32 = convert %x_50
%28:f32 = convert %x_53
%29:vec4<f32> = construct %x_48, %27, %28, %x_55
store %x_GLF_color, %29
exit_if # if_1
}
%b4 = block { # false
%x_57:f32 = load %a
%31:vec4<f32> = construct %x_57, %x_57, %x_57, %x_57
store %x_GLF_color, %31
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%33:void = call %main_1
%34:vec4<f32> = load %x_GLF_color
%35:main_out = construct %34
ret %35
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************