| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, f32, read_write> = var |
| %6:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_31:i32 = load %6 |
| %8:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_34:i32 = load %8 |
| %10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_38:i32 = load %10 |
| %12:f32 = convert %x_31 |
| %13:f32 = convert %x_34 |
| %14:vec2<f32> = construct %12, %13 |
| %15:i32 = or %x_38, 1i |
| %16:f32 = access %14, %15 |
| store %a, %16 |
| %x_41:f32 = load %a |
| %18:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %x_43:f32 = load %18 |
| %20:bool = eq %x_41, %x_43 |
| if %20 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %x_48:f32 = load %a |
| %22:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_50:i32 = load %22 |
| %24:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_53:i32 = load %24 |
| %x_55:f32 = load %a |
| %27:f32 = convert %x_50 |
| %28:f32 = convert %x_53 |
| %29:vec4<f32> = construct %x_48, %27, %28, %x_55 |
| store %x_GLF_color, %29 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %x_57:f32 = load %a |
| %31:vec4<f32> = construct %x_57, %x_57, %x_57, %x_57 |
| store %x_GLF_color, %31 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %33:void = call %main_1 |
| %34:vec4<f32> = load %x_GLF_color |
| %35:main_out = construct %34 |
| ret %35 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |