blob: 43b6bc8cdb79c32c1345fcd543346ca6810e513d [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, f32, read_write> = var
%b:ptr<function, f32, read_write> = var
%c:ptr<function, f32, read_write> = var
%i:ptr<function, i32, read_write> = var
%9:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%10:f32 = load %9
store %a, %10
%11:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%12:f32 = load %11
store %b, %12
%13:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%14:f32 = load %13
store %c, %14
%15:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%16:i32 = load %15
store %i, %16
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%17:i32 = load %i
%18:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u
%19:i32 = load %18
%20:bool = lt %17, %19
if %20 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%21:i32 = load %i
%22:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u
%23:i32 = load %22
%24:bool = eq %21, %23
if %24 [t: %b7] { # if_2
%b7 = block { # true
%25:f32 = load %a
%26:f32 = dpdx %25
%27:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%28:f32 = load %27
%29:f32 = add %26, %28
store %b, %29
exit_if # if_2
}
}
%30:f32 = load %a
%31:f32 = dpdx %30
store %c, %31
%32:f32 = load %c
%33:f32 = load %b
%34:f32 = div %32, %33
store %a, %34
continue %b4
}
%b4 = block { # continuing
%35:i32 = load %i
%36:i32 = add %35, 1i
store %i, %36
next_iteration %b3
}
}
%37:f32 = load %a
%38:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%39:f32 = load %38
%40:bool = eq %37, %39
if %40 [t: %b8, f: %b9] { # if_3
%b8 = block { # true
%41:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u
%42:i32 = load %41
%43:f32 = convert %42
%44:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%45:i32 = load %44
%46:f32 = convert %45
%47:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%48:i32 = load %47
%49:f32 = convert %48
%50:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u
%51:i32 = load %50
%52:f32 = convert %51
%53:vec4<f32> = construct %43, %46, %49, %52
store %x_GLF_color, %53
exit_if # if_3
}
%b9 = block { # false
%54:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u
%55:i32 = load %54
%56:f32 = convert %55
%57:vec4<f32> = construct %56
store %x_GLF_color, %57
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b10 {
%b10 = block {
%59:void = call %main_1
%60:vec4<f32> = load %x_GLF_color
%61:main_out = construct %60
ret %61
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************