| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| one:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %i:ptr<function, i32, read_write> = var |
| %v:ptr<function, vec4<f32>, read_write> = var |
| store %x_GLF_color, vec4<f32>(0.0f) |
| store %i, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_38:i32 = load %i |
| %8:ptr<uniform, i32, read> = access %x_6, 0u |
| %x_40:i32 = load %8 |
| %10:bool = lt %x_38, %x_40 |
| if %10 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| loop [b: %b7, c: %b8] { # loop_2 |
| %b7 = block { # body |
| %11:ptr<uniform, i32, read> = access %x_6, 0u |
| %x_48:i32 = load %11 |
| %13:bool = eq %x_48, 1i |
| if %13 [t: %b9] { # if_2 |
| %b9 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_2 |
| } |
| } |
| continue %b8 |
| } |
| %b8 = block { # continuing |
| break_if true %b7 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_52:i32 = load %i |
| %15:i32 = add %x_52, 1i |
| store %i, %15 |
| next_iteration %b3 |
| } |
| } |
| %16:ptr<uniform, i32, read> = access %x_9, 0u |
| %x_55:i32 = load %16 |
| %18:f32 = convert %x_55 |
| store_vector_element %v, 1u, %18 |
| %x_59:f32 = load_vector_element %v, 1u |
| store_vector_element %x_GLF_color, 1u, %x_59 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b10 { |
| %b10 = block { |
| %21:void = call %main_1 |
| %22:vec4<f32> = load %x_GLF_color |
| %23:main_out = construct %22 |
| ret %23 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |