blob: ab8df2981029c33630eeb2fb441b8e883fcb6645 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, f32, read_write> = var
%6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_30:f32 = load %6
%8:f32 = div %x_30, 1.0f
%9:f32 = floor %8
%10:f32 = mul 1.0f, %9
%11:f32 = sub %x_30, %10
store %a, %11
%x_32:f32 = load %a
%13:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_34:f32 = load %13
%15:bool = eq %x_32, %x_34
if %15 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%16:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%x_40:i32 = load %16
%x_42:f32 = load %a
%x_43:f32 = load %a
%20:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%x_45:i32 = load %20
%22:f32 = convert %x_40
%23:f32 = convert %x_45
%24:vec4<f32> = construct %22, %x_42, %x_43, %23
store %x_GLF_color, %24
exit_if # if_1
}
%b4 = block { # false
%x_48:f32 = load %a
%26:vec4<f32> = construct %x_48, %x_48, %x_48, %x_48
store %x_GLF_color, %26
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%28:void = call %main_1
%29:vec4<f32> = load %x_GLF_color
%30:main_out = construct %29
ret %30
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************