| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injected:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %m:ptr<function, i32, read_write> = var |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| %5:ptr<uniform, vec2<f32>, read> = access %x_5, 0u |
| %x_30:f32 = load_vector_element %5, 0u |
| %7:ptr<uniform, vec2<f32>, read> = access %x_5, 0u |
| %x_32:f32 = load_vector_element %7, 1u |
| %9:bool = gt %x_30, %x_32 |
| if %9 [t: %b3] { # if_1 |
| %b3 = block { # true |
| loop [b: %b4, c: %b5] { # loop_1 |
| %b4 = block { # body |
| continue %b5 |
| } |
| %b5 = block { # continuing |
| break_if true %b4 |
| } |
| } |
| store %m, 1i |
| loop [b: %b6, c: %b7] { # loop_2 |
| %b6 = block { # body |
| if true [t: %b8, f: %b9] { # if_2 |
| %b8 = block { # true |
| exit_if # if_2 |
| } |
| %b9 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| continue %b7 |
| } |
| %b7 = block { # continuing |
| next_iteration %b6 |
| } |
| } |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b10 { |
| %b10 = block { |
| %11:void = call %main_1 |
| %12:vec4<f32> = load %x_GLF_color |
| %13:main_out = construct %12 |
| ret %13 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |