commit | 27182a6a388998ee89780d47aeba752c06a3e964 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Apr 26 22:48:35 2024 +0000 |
committer | Ben Clayton <bclayton@google.com> | Fri Apr 26 22:48:35 2024 +0000 |
tree | 542f1af406f3ff50fff7300b1295c893008ab306 | |
parent | 63433b96c2cfb869dffa499526e6334f3c66b3ab [diff] |
[tint][fuzz][ast] Add VertexPulling fuzzer Bug: tint:2223 Change-Id: I88664d06d0b5837e929da0690f9a3bc5713d0afb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/186047 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.