blob: 95f3b32bec56166ab43b02694dddaa26cd1f3361 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<float, access::sample> arg_0;
sampler arg_1;
device float4* prevent_dce;
};
float4 textureSample_2149ec(tint_module_vars_struct tint_module_vars) {
float4 res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, float3(1.0f), int3(1));
return res;
}
fragment void fragment_main(texture3d<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = textureSample_2149ec(tint_module_vars);
}