blob: 66bee3e3c7c528a7196aa37491c29d639df13786 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<float, access::read> arg_0;
device float4* prevent_dce;
};
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float4 textureLoad_62d125(tint_module_vars_struct tint_module_vars) {
int3 arg_1 = int3(1);
float4 res = tint_module_vars.arg_0.read(uint3(arg_1));
return res;
}
fragment void fragment_main(texture3d<float, access::read> arg_0 [[texture(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = textureLoad_62d125(tint_module_vars);
}
kernel void compute_main(texture3d<float, access::read> arg_0 [[texture(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = textureLoad_62d125(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_62d125(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texture3d<float, access::read> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v = vertex_main_inner(tint_module_vars);
return vertex_main_outputs{.VertexOutput_pos=v.pos, .VertexOutput_prevent_dce=v.prevent_dce};
}