commit | 9fd13c43064406d615b01442d4b2e951466f0c20 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Sat Aug 12 03:40:27 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Aug 12 03:40:27 2023 +0000 |
tree | 4b74bfa2df9b41618594c48ae7cd86a4d0ba7580 | |
parent | affd337dfd3d405adea3485b039c91f3107bda77 [diff] |
Updates D3D12 device allocators for thread-safety. Bug: dawn:1662 Change-Id: I3b7913c15a887e45ff5c4387eb50a7f399b3362a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/144208 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.