struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
void pack2x16unorm_0f08e4() { | |
uint2 tint_tmp = uint2(round(clamp(float2(0.0f, 0.0f), 0.0, 1.0) * 65535.0)); | |
uint res = (tint_tmp.x | tint_tmp.y << 16); | |
} | |
tint_symbol vertex_main() { | |
pack2x16unorm_0f08e4(); | |
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_1; | |
} | |
void fragment_main() { | |
pack2x16unorm_0f08e4(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
pack2x16unorm_0f08e4(); | |
return; | |
} | |