blob: f4f6e3b08455a945b573ed45cf6cf9b3ce46eb71 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureDimensions_5caa5e() {
int tint_tmp;
arg_0.GetDimensions(tint_tmp);
int res = tint_tmp;
}
tint_symbol vertex_main() {
textureDimensions_5caa5e();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_5caa5e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_5caa5e();
return;
}