blob: e4dc952aa491b4e534df32b01613b7ced41d4c0b [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
Texture3D<int4> arg_0 : register(t0, space1);
void textureLoad_a7a3c3() {
int4 res = arg_0.Load(int4(0, 0, 0, 0));
}
tint_symbol vertex_main() {
textureLoad_a7a3c3();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_a7a3c3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_a7a3c3();
return;
}