blob: be5532ba4b6331449a52d8e5428d50251e56b24f [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_1d<rgba8uint>;
fn textureStore_3bec15() {
textureStore(arg_0, 1, vec4<u32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureStore_3bec15();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureStore_3bec15();
}
[[stage(compute)]]
fn compute_main() {
textureStore_3bec15();
}