| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uvec3 prevent_dce; |
| }; |
| |
| uvec3 prevent_dce; |
| uvec3 countOneBits_690cfc() { |
| uvec3 arg_0 = uvec3(1u); |
| uvec3 res = bitCount(arg_0); |
| return res; |
| } |
| void main() { |
| prevent_dce = countOneBits_690cfc(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = countOneBits_690cfc(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec3(0u)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = countOneBits_690cfc(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:14: '=' : cannot convert from ' global lowp 3-component vector of int' to ' temp highp 3-component vector of uint' |
| ERROR: 0:14: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uvec3 prevent_dce; |
| }; |
| |
| uvec3 prevent_dce; |
| uvec3 countOneBits_690cfc() { |
| uvec3 arg_0 = uvec3(1u); |
| uvec3 res = bitCount(arg_0); |
| return res; |
| } |
| void main() { |
| prevent_dce = countOneBits_690cfc(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = countOneBits_690cfc(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec3(0u)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = countOneBits_690cfc(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:14: '=' : cannot convert from ' global lowp 3-component vector of int' to ' temp highp 3-component vector of uint' |
| ERROR: 0:14: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uvec3 prevent_dce; |
| }; |
| |
| uvec3 prevent_dce; |
| uvec3 countOneBits_690cfc() { |
| uvec3 arg_0 = uvec3(1u); |
| uvec3 res = bitCount(arg_0); |
| return res; |
| } |
| void main() { |
| prevent_dce = countOneBits_690cfc(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = countOneBits_690cfc(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec3(0u)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = countOneBits_690cfc(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:14: '=' : cannot convert from ' global lowp 3-component vector of int' to ' temp highp 3-component vector of uint' |
| ERROR: 0:14: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |