blob: 031e5f152b15c2694ace6b58dcaf029b3509af40 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<int, access::read_write> tex;
};
#define TINT_ISOLATE_UB(VOLATILE_NAME) \
volatile bool VOLATILE_NAME = true; \
if (VOLATILE_NAME)
void foo(tint_module_vars_struct tint_module_vars) {
{
int i = 0;
TINT_ISOLATE_UB(tint_volatile_true) while(true) {
if ((i < 3)) {
} else {
break;
}
{
tint_module_vars.tex.write(int4(0), uint2(int2(0)));
tint_module_vars.tex.fence();
}
continue;
}
}
}