[dawn][metal] ArgBufs: directly map BindGroup slot to ArgBuf buffer index BindGroupTracker::Apply only applies *changed* bind groups (not all of them) so it's not valid to derive the argument buffer / dynamic offset buffer indices there. Switch to a direct mapping of BindGroupIndex -> [[buffer()]] numbers so we don't have to. Test: BindGroupTests.DrawThenChangePipelineAndBindGroup Test: BindGroupTests.DrawThenChangePipelineTwiceAndBindGroup Test: DynamicBufferOffsetTests.BasicInheritRenderPipeline Test: DynamicBufferOffsetTests.InheritDynamicOffsetsComputePipeline Test: TextureShaderBuiltinTests.MultiplePipelinesOneBindGroup Bug: 363031535 Change-Id: I92df53b1301c36fb4f0b874be6d5071c14feaaca Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/301179 Reviewed-by: dan sinclair <dsinclair@chromium.org> Auto-Submit: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.