[emscripten] Assorted fixes and test enhancements

Tests:
- Parameterize the tests so we don't have to duplicate tests between
  core and compat. Most of the tests test exactly the same thing in both
  cases but the total runtime is still < 1s so it's fine.
- Make the compat tests mostly work on browsers without compat (except
  for one targeted test). Tested on Firefox and Safari.
- Test that all limits are initialized.
  - This would have caught the bug fixed in
    https://dawn-review.googlesource.com/c/dawn/+/294495
    (independently of the externs fix that also would have caught it).
- Test that all limits are non-zero except for maxImmediateSize.
- Make DeviceLevelTests.ValidationError time out, so it will fail
  instead of hang on Safari.

Implementation:
- Make compat limits fall back to their core equivalents for browsers
  that don't implement them yet.
- Skip passing through the new limits (that we added to Core for Compat)
  to browsers that don't implement them yet.
- Fix missing maxBindingsPerBindGroup in emwgpuAdapterRequestDevice.
  (Didn't catch this before because Chromium only exposes 1000, but
  Firefox and Safari expose 65535 so the test failed.)
- Move maxImmediateSize up next to the other core limits (rather
  than buried below the compat limits), and format them so it's easy to
  tell where they differ.
- Remove theoretically unnecessary check for maxImmediateSize==undefined
  that was added in https://dawn-review.googlesource.com/c/dawn/+/242374
  but unfortunately the logs from that original failure no longer exist,
  so I can't verify if that issue would still happen or not.

Bug: none
Change-Id: Ieab362a76f70804d4f3581f7dde678ad38ea35ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/294516
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
3 files changed
tree: 682076327a9436525daacdb6d0aa5325e6755136
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.