blob: f63ae88f463588a0aa83abf6618f096efe4c98de [file] [log] [blame]
Texture2D<float4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
float4 res = t.GatherAlpha(s, (0.0f).xx);
return;
}