blob: ed02d1f71f4e7566c4d9a653be63cdd55af95b2d [file] [log] [blame]
@group(1) @binding(0) var t : texture_2d<i32>;
@group(1) @binding(1) var s : sampler;
@fragment
fn main() {
var res : vec4<i32> = textureGather(1, t, s, vec2<f32>());
}