| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| alias Arr = array<strided_arr, 3u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| alias Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_6 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| fn main_1() { |
| var v : vec2<i32>; |
| let x_39 : f32 = gl_FragCoord.y; |
| let x_41 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| if ((x_39 < x_41)) { |
| let x_47 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_48 : f32 = f32(x_47); |
| x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48); |
| } else { |
| let x_50 : vec4<f32> = gl_FragCoord; |
| let x_53 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| let x_55 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| let x_59 : f32 = x_6.x_GLF_uniform_float_values[2].el; |
| v = vec2<i32>(((vec2<f32>(x_50.x, x_50.y) - vec2<f32>(x_53, x_55)) * x_59)); |
| let x_63 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| let x_65 : i32 = v.y; |
| let x_67 : i32 = x_8.x_GLF_uniform_int_values[1].el; |
| let x_70 : i32 = x_8.x_GLF_uniform_int_values[1].el; |
| let x_74 : i32 = v.x; |
| let x_76 : i32 = x_8.x_GLF_uniform_int_values[1].el; |
| let x_80 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| x_GLF_color = vec4<f32>(x_63, f32(((x_65 - x_67) & x_70)), f32((x_74 & x_76)), x_80); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |