D3D12: Remove mViewAllocator and mSamplerAllocator in BindGroupTracker This patch removes `mViewAllocator` and `mSamplerAllocator` in `BindGroupTracker` as they can be directly got from `mDevice` without any extra overhead. This patch also removes the `Device*` parameter in `PopulateSamplers()` as `Device` can be queried from another parameter `samplerAllocator`. Bug: chromium:42241306 Change-Id: I41e1920d6d68c86a06753ff87d4486c431ff8f81 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217394 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.