| commit | a08314e8da2e7f985530fc61cfa6e12e44c6e867 | [log] [tgz] |
|---|---|---|
| author | Jim Blackler <jimblackler@google.com> | Fri Jun 27 16:46:30 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 27 16:46:30 2025 -0700 |
| tree | 3bf66d063e39f66d308895a7f14bba0e29596c4c | |
| parent | abab4ee1d418a5bc24c7ba8ba0cee409e1df186d [diff] |
Kotlin: Include the license in the generated files. Changing the comment from template comment to C/KT style comment will result in them being included in the generated files. AndroidX presubmit requires that a license statement is present in the generated files we add. Bug: 424733671 Test: Manual Change-Id: I342222cdfc4486fb9054f1296caf22b8b1b66404 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/249494 Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: Barış Kaya <bkaya@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.