| #include <metal_stdlib> | |
| using namespace metal; | |
| kernel void tint_symbol(device float* tint_symbol_1 [[buffer(0)]]) { | |
| float3x3 const m = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)); | |
| float3 const v = m[1]; | |
| float const f = v[1]; | |
| *(tint_symbol_1) = f; | |
| return; | |
| } | |