| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | float determinant_a0a87c() { | 
 |   float res = 0.0f; | 
 |   return res; | 
 | } | 
 |  | 
 | fragment void fragment_main(device float* tint_symbol_1 [[buffer(0)]]) { | 
 |   *(tint_symbol_1) = determinant_a0a87c(); | 
 |   return; | 
 | } | 
 |  | 
 | kernel void compute_main(device float* tint_symbol_2 [[buffer(0)]]) { | 
 |   *(tint_symbol_2) = determinant_a0a87c(); | 
 |   return; | 
 | } | 
 |  | 
 | struct VertexOutput { | 
 |   float4 pos; | 
 |   float prevent_dce; | 
 | }; | 
 |  | 
 | struct tint_symbol { | 
 |   float prevent_dce [[user(locn0)]] [[flat]]; | 
 |   float4 pos [[position]]; | 
 | }; | 
 |  | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput out = {}; | 
 |   out.pos = float4(0.0f); | 
 |   out.prevent_dce = determinant_a0a87c(); | 
 |   return out; | 
 | } | 
 |  | 
 | vertex tint_symbol vertex_main() { | 
 |   VertexOutput const inner_result = vertex_main_inner(); | 
 |   tint_symbol wrapper_result = {}; | 
 |   wrapper_result.pos = inner_result.pos; | 
 |   wrapper_result.prevent_dce = inner_result.prevent_dce; | 
 |   return wrapper_result; | 
 | } | 
 |  |