| #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | void log2_6b8954() { | 
 |   vec2 res = vec2(0.0f); | 
 | } | 
 | void main() { | 
 |   log2_6b8954(); | 
 | } | 
 | #version 310 es | 
 |  | 
 | void log2_6b8954() { | 
 |   vec2 res = vec2(0.0f); | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   log2_6b8954(); | 
 | } | 
 | #version 310 es | 
 |  | 
 |  | 
 | struct VertexOutput { | 
 |   vec4 pos; | 
 | }; | 
 |  | 
 | void log2_6b8954() { | 
 |   vec2 res = vec2(0.0f); | 
 | } | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); | 
 |   tint_symbol.pos = vec4(0.0f); | 
 |   log2_6b8954(); | 
 |   return tint_symbol; | 
 | } | 
 | void main() { | 
 |   gl_Position = vertex_main_inner().pos; | 
 |   gl_Position[1u] = -(gl_Position.y); | 
 |   gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); | 
 |   gl_PointSize = 1.0f; | 
 | } |