| #version 310 es | 
 | #extension GL_AMD_gpu_shader_half_float: require | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   float16_t inner; | 
 | } v; | 
 | float16_t smoothstep_586e12() { | 
 |   float16_t res = 0.5hf; | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = smoothstep_586e12(); | 
 | } | 
 | #version 310 es | 
 | #extension GL_AMD_gpu_shader_half_float: require | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   float16_t inner; | 
 | } v; | 
 | float16_t smoothstep_586e12() { | 
 |   float16_t res = 0.5hf; | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = smoothstep_586e12(); | 
 | } | 
 | #version 310 es | 
 | #extension GL_AMD_gpu_shader_half_float: require | 
 |  | 
 |  | 
 | struct VertexOutput { | 
 |   vec4 pos; | 
 |   float16_t prevent_dce; | 
 | }; | 
 |  | 
 | layout(location = 0) flat out float16_t vertex_main_loc0_Output; | 
 | float16_t smoothstep_586e12() { | 
 |   float16_t res = 0.5hf; | 
 |   return res; | 
 | } | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0.0hf); | 
 |   tint_symbol.pos = vec4(0.0f); | 
 |   tint_symbol.prevent_dce = smoothstep_586e12(); | 
 |   return tint_symbol; | 
 | } | 
 | void main() { | 
 |   VertexOutput v = vertex_main_inner(); | 
 |   gl_Position = v.pos; | 
 |   gl_Position[1u] = -(gl_Position.y); | 
 |   gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); | 
 |   vertex_main_loc0_Output = v.prevent_dce; | 
 |   gl_PointSize = 1.0f; | 
 | } |