| RWByteAddressBuffer prevent_dce : register(u0); | |
| RWTexture3D<float4> arg_0 : register(u0, space1); | |
| uint3 textureDimensions_deb3c0() { | |
| uint3 tint_tmp; | |
| arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); | |
| uint3 res = tint_tmp; | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.Store3(0u, asuint(textureDimensions_deb3c0())); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| prevent_dce.Store3(0u, asuint(textureDimensions_deb3c0())); | |
| return; | |
| } |