| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, std430) | |
| buffer prevent_dce_block_1_ssbo { | |
| float inner; | |
| } v; | |
| uniform highp sampler2DShadow arg_0_arg_1; | |
| float textureSample_0dff6c() { | |
| float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 0.0f), ivec2(1)); | |
| return res; | |
| } | |
| void main() { | |
| v.inner = textureSample_0dff6c(); | |
| } |