| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; | |
| void textureStore_8a16b0() { | |
| imageStore(arg_0, ivec3(ivec2(1), int(1)), uvec4(1u)); | |
| } | |
| void main() { | |
| textureStore_8a16b0(); | |
| } | |
| #version 310 es | |
| layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; | |
| void textureStore_8a16b0() { | |
| imageStore(arg_0, ivec3(ivec2(1), int(1)), uvec4(1u)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| textureStore_8a16b0(); | |
| } |