| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, r32i) uniform highp iimage2D arg_0; | |
| void textureStore_bcc97a() { | |
| imageStore(arg_0, ivec2(1), ivec4(1)); | |
| } | |
| void main() { | |
| textureStore_bcc97a(); | |
| } | |
| #version 310 es | |
| layout(binding = 0, r32i) uniform highp iimage2D arg_0; | |
| void textureStore_bcc97a() { | |
| imageStore(arg_0, ivec2(1), ivec4(1)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| textureStore_bcc97a(); | |
| } |