| #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; | 
 | void textureStore_c35268() { | 
 |   ivec2 v = ivec2(uvec2(1u)); | 
 |   imageStore(arg_0, ivec3(v, int(1)), uvec4(1u)); | 
 | } | 
 | void main() { | 
 |   textureStore_c35268(); | 
 | } | 
 | #version 310 es | 
 |  | 
 | layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; | 
 | void textureStore_c35268() { | 
 |   ivec2 v = ivec2(uvec2(1u)); | 
 |   imageStore(arg_0, ivec3(v, int(1)), uvec4(1u)); | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   textureStore_c35268(); | 
 | } |