| #include <metal_stdlib> | |
| using namespace metal; | |
| struct In { | |
| float4 uv; | |
| }; | |
| struct f_inputs { | |
| float4 fbf [[color(0)]]; | |
| float4 In_uv [[user(locn0)]]; | |
| }; | |
| void g(float a, float b, float c) { | |
| } | |
| void f_inner(float4 pos, float4 fbf, In in) { | |
| g(pos[0u], fbf[0u], in.uv[0u]); | |
| } | |
| fragment void f(float4 pos [[position]], f_inputs inputs [[stage_in]]) { | |
| f_inner(pos, inputs.fbf, In{.uv=inputs.In_uv}); | |
| } |