| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| struct In { | |
| vec4 pos; | |
| }; | |
| in vec4 f_Input; | |
| void g(float a, float b) { | |
| } | |
| void f_inner(In tint_symbol, vec4 fbf) { | |
| g(tint_symbol.pos[0u], fbf[1u]); | |
| } | |
| void main() { | |
| In v = In(gl_FragCoord); | |
| f_inner(v, f_Input); | |
| } |