| #version 310 es | |
| shared vec4 S; | |
| vec4 func() { | |
| return S; | |
| } | |
| void tint_symbol_inner(uint tint_local_index) { | |
| if ((tint_local_index == 0u)) { | |
| S = vec4(0.0f); | |
| } | |
| barrier(); | |
| vec4 r = func(); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol_inner(gl_LocalInvocationIndex); | |
| } |