| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; | |
| void bar() { | |
| } | |
| vec4 tint_symbol_inner() { | |
| vec2 a = vec2(0.0f); | |
| bar(); | |
| return vec4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f); | |
| } | |
| void main() { | |
| tint_symbol_loc0_Output = tint_symbol_inner(); | |
| } |