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a0c34124d114f7a6f11b3e8bce4d1acb402e3467
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test
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tint
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expressions
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type_conv
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vec3
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var
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u32-f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
uvec3 u
=
uvec3
(
1u
);
void
f
()
{
f16vec3 v
=
f16vec3
(
u
);
}