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dawn
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a0c34124d114f7a6f11b3e8bce4d1acb402e3467
/
.
/
test
/
tint
/
expressions
/
type_conv
/
vec4
/
literal
/
f32-f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
f16vec4 u
=
f16vec4
(
1.0hf
);